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Wikishopline › Jobs › Senior Game Designer - Systems & Economy - Fully Remote

Senior Game Designer - Systems & Economy - Fully Remote

by SOFTGAMES in Design
Remote Remote Oct 1, 2026
Apply on Arbeitnow
Job overview
Date postedOct 1, 2026
LocationRemote
CategoryRemote
WorkplaceRemote-friendly

About this role

At SOFTGAMES, we build games played by millions of players worldwide. We are looking for a Senior Game Designer (Systems & Economy) to help evolve our leading games. You will own the long-term evolution of one or two existing games with a loyal player base, balancing player satisfaction, engagement, and commercial performance. In this role, you will own the design and optimization of progression, economy, events, and monetization systems. Your mission is to continuously evolve these games by creating compelling short-, mid-, and long-term goals that keep players engaged for months and years while maximizing player satisfaction and business performance. *Qualified applicants will be expected to complete a design test. This is a remote position. Your Role: Design, balance, and optimize the g

About design roles

Design roles range from UX research and product design (problem-finding) to visual/brand work (problem-expressing). Most companies hire generalists who can do both. Portfolio quality usually beats credentials.

Typical skills: Figma, prototyping, type/color fundamentals; senior roles add design systems and cross-functional facilitation

Gear that helps in this role

Remote design setups commonly include:

Wacom tablet → Color-accurate monitor → Pantone color guide → Design books →

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Salary insights (US, rough)

Typical range for design roles in the US is $65,000–$180,000/year, varying widely with seniority, company stage, and city.

Estimates only. For company-specific numbers, check levels.fyi (tech), Glassdoor, or ask in the interview.

How to prep for the interview

Design interviews always include a portfolio review — 1–2 case studies presented in 30–45 minutes each. The interviewer is looking for: how you frame the problem, your process (research → ideation → iteration), tradeoffs you made, and what you'd do differently. Don't just show pretty final screens; show the messy middle.

You may also get a whiteboard / design exercise ("redesign the checkout flow for X") and a behavioral round on collaborating with engineers and PMs. Read the company's existing product before the interview — referencing specific screens or flows during your conversation signals you actually care about the role.

Where this role typically leads

Designer progression: Junior → Mid → Senior → Staff / Principal Designer, with parallel tracks for design management (Design Manager → Head of Design → VP Design). At big tech, the IC track now pays competitively with management up through Principal — pick based on what energizes you, not assumed pay.

The biggest skill jump: going from "executes well on a clear brief" to "frames the problem and defines the brief" (mid-to-senior), then "sets visual + interaction direction across multiple teams" (senior-to-staff). Strong portfolio = career velocity. Build a habit of writing up your work in case-study form even when you're not job-hunting.

Red flags to watch for

  • "Designer needed to make things pretty." Real design is problem-solving, not decoration. Companies that frame it this way will fight you on every UX recommendation.
  • No mention of research or testing. Means design happens in a vacuum, often pushed back at the last minute by stakeholders.
  • "Pixel-perfect" repeated. Either the engineering team is non-collaborative or the role is glorified hand-off work.
  • No design system mentioned at a company >50 people. You'll spend your first 6 months building one instead of shipping product work.

Frequently asked questions

How do I apply to this role?

Click the "Apply on Arbeitnow" button at the top of this page. You'll be sent to the original posting where the employer accepts applications. Wikishopline doesn't collect resumes or process applications.

Is this listing current?

Wikishopline aggregates jobs daily from partner sources (arbeitnow). Postings older than ~14 days are pruned, but always verify the role is still open on the employer's site before you spend time on a cover letter.

Does Wikishopline charge employers or applicants?

No. Aggregated jobs are free for both sides. Wikishopline also accepts $5 / 30-day paid postings at /jobs/submit for employers who want direct visibility — but the listing you're viewing was sourced from a partner.

What does a design role typically involve?

Design roles range from UX research and product design (problem-finding) to visual/brand work (problem-expressing). Most companies hire generalists who can do both. Portfolio quality usually beats credentials.

What's the typical salary range for design roles in the US?

Roughly $65,000–$180,000 USD/year, depending on seniority, location, and company stage. This is a wide range on purpose — verify against levels.fyi or Glassdoor for the specific company.

⚠️ This listing was aggregated from arbeitnow. Wikishopline doesn't represent this employer or guarantee the listing is current. Always verify role + company directly with the source before sharing personal info or payment details.
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